IPv4 and IPv6 in one protocol
The address type is part of the SOCKS5 handshake, so the same credentials reach an IPv4 target and an IPv6 target with no second endpoint and no second client setting.
Scraper Types
Proxy Types
Scraper Types
Tools
Universal, high-throughput SOCKS5 proxy network engineered for both TCP and UDP datagrams. Benefit from OSI Layer 5 agility with zero packet alteration across scraping bots, gaming clients, streaming, and custom socket workloads.
Static, dedicated IPs that speak SOCKS5 with no traffic cap.
$1.00 – $1.80/ IP/ month
High bandwidth and low latency for bulk TCP and UDP work.
$0.70 – $1.50/ IP/ month
Real home-user IPs, rotating or sticky, over SOCKS5.
$1.50 – $3.30/ GB
4G/5G carrier IPs for mobile apps and emulators.
$3.00 – $5.50/ GB
Universal UDP and TCP with enterprise power. OSI Layer 5 architecture, zero DNS leaks and a 400 Gbps backbone.
The address type is part of the SOCKS5 handshake, so the same credentials reach an IPv4 target and an IPv6 target with no second endpoint and no second client setting.
Anything that can be pointed at a SOCKS5 host works. Proxifier and ProxyCap wrap applications with no proxy setting of their own, and Android emulators take the host and port directly.
SOCKS5 forwards packets instead of parsing requests: no header rewriting, no per-request cost. That is why it is the protocol of choice for games and long-lived streams.
ISP and datacenter proxies carry no GB cap, which is what makes torrenting, media transfer and always-on socket work practical to run through them.
Our proxy IPs carry clean spam and fraud scores, so a mail server or a game backend sees an address with no history against it.
Pick the country, city, state or ASN your traffic exits from — with Türk Telekom, Turkcell and Vodafone lines among the exits in Türkiye.
Proxies are in the panel seconds after purchase. Export them as ip:port:user:pass, or pull them into your own tooling over the REST API.
The servers behind every pool sit in TIER 3+ data centres and are monitored around the clock — that is what keeps a SOCKS5 tunnel fast under game traffic and long transfers.
Personal data is processed under KVKK and GDPR. What we collect, why, who sees it and for how long is set out in the privacy policy.
Relays both standard TCP streams and low-overhead UDP datagrams, perfectly empowering gaming clients, VoIP applications, media streaming, and DNS lookups.
Operates at the session layer rather than application layer (HTTP), delivering 100% interoperability with custom sockets and non-browser clients.
Connect with the socks5h:// scheme and domain queries resolve on the proxy exit point instead of your local resolver, closing the ISP DNS leak. A plain socks5:// connection still resolves locally.
Available across Static ISP, Datacenter, Residential, and 4G/5G Mobile proxy pools with instantaneous protocol switching via the dashboard.
Engineered on enterprise Tier 3+ infrastructure with 10 Gbps ports to power demanding web scrapers, multiplayer games, and automated pipelines.
Authenticate via secure Username:Password credentials from any network or whitelist your server IP address for swift, passwordless connectivity.
Execute thousands of simultaneous async threads without throughput throttling, empowering high-volume data harvesting and socket processing.
Country and city targeting on Residential and Mobile, plus ASN on Residential; on ISP and Datacenter the location is chosen at checkout. These are the deepest pools; each country has its own page with its ISPs, carriers and coverage.
A SOCKS5 proxy is a protocol that forwards TCP and UDP packets without inspecting their content, operating at the session layer (L5) of the OSI model. It carries gaming, email, and custom sockets to places an HTTP proxy cannot reach.
Key Differences Between SOCKS5 and HTTP/HTTPS Proxies: Standard HTTP & HTTPS Proxies function at OSI Layer 7 and rewrite headers. SOCKS5 functions at Layer 5 without inspecting or altering raw packet payloads. Because SOCKS5 provides native UDP datagram forwarding, it is the standard for Gaming Proxies, online multiplayer engines, VoIP streaming, video broadcasting, and high-frequency socket communication.
Remote DNS Resolution & Zero DNS Leaks: SOCKS5 lets the remote proxy gateway resolve DNS queries natively — but only when the client connects with the socks5h:// scheme. A plain socks5:// connection still resolves domain names on your own machine, the way legacy SOCKS4 did. Use socks5h:// to close the local ISP DNS leak and keep your real location private.
On Proxynet, SOCKS5 is fully supported across ISP Proxy, Datacenter Proxies, Residential Proxies, and Mobile Proxies. For high-volume automated data harvesting, pair SOCKS5 with our Rotating Proxies for automatic per-request IP changes.
When your application, gaming client, or scraping bot initiates a SOCKS5 session, the lifecycle executes through four streamlined phases:
SOCKS5 answers a different question than HTTPS does. Four of them settle most of the decision.
If the traffic is a browser or an HTTP client, HTTPS is the simpler answer and every tool supports it. If it is a game, a mail client, a torrent or your own socket, only SOCKS5 carries it. Both come in every plan, so the choice is per job, not per purchase.
Voice, video, DNS queries and most game traffic ride on UDP, and only SOCKS5 relays it, through UDP ASSOCIATE. If your work is request and response over TCP, UDP support changes nothing for you.
A plain socks5:// client resolves the hostname locally, which tells your own resolver every domain you visit. socks5h:// hands the name to the proxy and resolves it at the exit — the setting that closes a DNS leak, and one character in your connection string.
Browsers, curl, Python requests with PySocks and most scrapers do. Software that does not can still be wrapped by Proxifier or ProxyCap, which route its sockets through the proxy without the program knowing.
Three steps, a few minutes end to end.
Add funds to your wallet first: on ISP, datacenter, residential, mobile and gaming the balance you hold also sets your unit price — the higher it is, the less you pay per IP or per GB.
Pick the product and where it exits: a quantity of IPs on the per-IP products, one gateway on the per-GB ones. Either way it is live at once, with no order to wait on.
Authenticate with user:pass or whitelist your server's IP, then point your tools at what the panel gives you: an exported list of addresses, or the gateway's single host:port.
The protocol follows the traffic: HTTP/HTTPS for web requests, SOCKS5 for anything that runs over TCP or UDP. Every Proxynet plan includes all three; you switch from the panel.
| Property | HTTP Proxy | HTTPS Proxy | SOCKS5 Proxy |
|---|---|---|---|
| Layer | Application (L7) | Application (L7) | Session (L5) |
| Traffic it carries | HTTP only | HTTP, plus a TLS tunnel over CONNECT | Protocol-agnostic, any TCP and UDP |
| Encryption | None | End-to-end TLS to the target, inside the CONNECT tunnel | None of its own; left to the protocol it carries |
| UDP support | No | No | Yes (UDP ASSOCIATE) |
| Authentication | Basic (Proxy-Authorization) or IP whitelist | Basic (Proxy-Authorization) or IP whitelist | Username/password (RFC 1929) or IP whitelist |
| Can it read the traffic | Yes — reads, rewrites and caches headers | No, once the tunnel is up | No |
| DNS resolution | Usually on the proxy | On the proxy | On the client; on the proxy with socks5h, so DNS cannot leak |
| IPv6 | Depends on the proxy | Depends on the proxy | Built into the protocol |
| Overhead and latency | Low, but requests are parsed | TLS handshake cost | Lowest — packets are only forwarded |
| Application support | Every browser and tool | Widespread | The application must speak SOCKS |
| Typical use | Web scraping, SEO tools, form automation | Sites that need a login, payment and account work | Games, email (SMTP/IMAP), messaging, torrents, custom protocols |
| Included in every Proxynet plan |
From multiplayer gaming and VoIP to email, torrenting, and wrapping apps that don't speak SOCKS themselves.
Dominate latency-sensitive multiplayer games including Knight Online, Metin2, and Silkroad with native UDP datagram forwarding over our 400 Gbps backbone — 0.7-1 ms of internal network latency.
Route UDP packets cleanly for Discord automation, WebRTC calling engines, and enterprise SIP/VoIP networks via SOCKS5's UDP ASSOCIATE.
Run bulk email delivery and verification bots over SMTP, IMAP, and POP3 ports through SOCKS5 — ports an HTTP proxy cannot carry.
Route peer connections from qBittorrent, µTorrent, and other P2P clients over SOCKS5 — the built-in proxy option in most of that software.
Point Android emulators (BlueStacks, LDPlayer) directly at the host:port, or wrap desktop apps with no proxy setting of their own using Proxifier or ProxyCap.
Have questions or need custom TCP/UDP socket infrastructure? Our 24/7 dedicated support team is ready to help.
SOCKS5 (Socket Secure 5) is the most advanced universal proxy protocol operating at OSI Layer 5 (Session Layer). While legacy SOCKS4 only supported IPv4 and TCP without authentication, SOCKS5 provides complete support for both IPv4 and IPv6, relays TCP and UDP datagrams, enforces robust Username:Password authentication, and, when connected via the socks5h:// scheme, performs remote DNS resolution to eliminate local DNS leakage.
HTTP and HTTPS proxies operate at OSI Layer 7 (Application Layer) and interpret only web traffic headers. SOCKS5 operates at Layer 5, acting as a protocol-agnostic byte relay. Because SOCKS5 does not inspect or rewrite headers, it effortlessly transfers web data as well as online multiplayer games, VoIP calls, video streaming, torrents, FTP, SSH, and arbitrary custom socket applications.
SOCKS5 features native 'UDP Associate' capability. When your client initiates a connection, the gateway assigns a dedicated UDP relay port. This enables bidirectional, low-overhead forwarding of UDP packets for multiplayer gaming, Discord/VoIP audio channels, live media streaming, and DNS lookups.
SOCKS5 resolves domain names remotely on the proxy server, rather than relying on your local ISP's DNS infrastructure, when the client connects with the socks5h:// scheme (Remote DNS Resolution). A plain socks5:// connection still resolves hostnames locally. With socks5h://, target hostnames never touch your local network, keeping your true ISP, physical location, and browsing history private.
Online multiplayer games (Knight Online, Metin2, Silkroad, Steam games) depend on UDP datagrams and low-overhead TCP sockets. SOCKS5 routes this traffic across our 400 Gbps backbone with 0.7-1 ms of internal network latency, mitigating packet loss, lag spikes, and regional restrictions.
All Proxynet product categories—including ISP, Datacenter, Residential, Mobile, and Gaming—support SOCKS5 natively. You can switch any assigned IP between SOCKS5 and HTTP/HTTPS inside your dashboard at any time.
Yes. SOCKS5 is fully integrated into our Rotating Residential and Mobile pools. You can rotate IPs automatically on every new socket request or maintain sticky sessions for continuous automation without bans.
In Proxifier, go to Profile > Proxy Servers > Add, enter your proxy's host:port in the Address field, and set Protocol to SOCKS Version 5. Then enter the username and password from your Proxynet panel (leave blank if you use IP whitelisting). Finally, in Proxification Rules, choose which applications route through this proxy, or set it as the default rule.